A dash mechanic prototype built while developing my main project, Eraser's Territory — a 2D asymmetric multiplayer game.

This demo focuses on:

- Direction-based dash movement (works at any angle, not just 4-way)

- Squash-and-stretch visual feedback aligned to movement direction

- Cooldown-based dash system

Controls:

- WASD / Arrow Keys — Move

- Space — Dash

Note: Mobile touch controls are planned for a future update — best played on desktop for now.

Part of a series of small standalone systems I'm building alongside my main game for practice and portfolio purposes.

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